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XNA Game Studio Express: Developing Games for Windows and the Xbox 360 Books
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Binding: Paperback
Dewey Decimal Number: 794.81526
EAN: 9781598633689
Edition: 1
ISBN: 1598633686
Label: Course Technology PTR
Manufacturer: Course Technology PTR
Number Of Items: 1
Number Of Pages: 700
Publication Date: September 06, 2007
Publisher: Course Technology PTR
Studio: Course Technology PTR






Editorial Review:

Product Description:
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Good Book
The difference this book is that it teaches the engine of a good variety of simple games that can be made by amateur programmers.

The only negative point that I thought it was the fact that the examples contained in the CD are in XNA version 1.0, and that to be returned to that version, is a bit outdated.

But in terms of learning, this has an excellent didactic.



Rating: 5 out of 5 stars - Excellent Book and a bunch of fun
This book is excellent *IF* you know C#. I rated it 5 stars because I work in C# everyday and am able to find my way around the code. I'm also translating the XNA 1.0 examples into 2.0 examples using the Author's website. The way I approach the examples is to actually load the code that is working in one instance of VS 2005 and then work in another version. I attempt to put the code together, learning along the way, and then look at the finished example. In this manner I learn even more about ... Read More



Rating: 4 out of 5 stars - Great 2D book. Works with 2.0
This book talks about 3D, but it's main focus is 2D. I would have liked to seen some more information on 3D, but obviously you can only fit so many things in a book. This book was released after the 1.0 refresh was out, but it still has it's own font class instead of using the built in font class in XNA. This annoyed me a little, but nothing major.

The author does a great job at explaining most of the code. He has good text information as well. My biggest complaint was all of the ... Read More



Rating: 4 out of 5 stars - Beginner Book
Great for new person to XNA. General OO programming knowledge required, but the basics of game design are there.



Rating: 4 out of 5 stars - Easy to read, very concise book about XNA
Just real brief - this book is a must for developers who are familiar with programming concepts (i.e. conditions, loops, etc), and who wish to dabble in XNA. XNA's a different beast in itself, as the book will explain - and the author will strive to explain every single detail about the code he uses and the formulas he places in them. Reason why I only rated this book a 4 out of 5 is because all the code in the book is based off of XNA 1.0 - and the current version, XNA 2.0, deprecates some of the ... Read More





 

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