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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition Books
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Binding: Hardcover
Brand: Wizards of the Coast
Dewey Decimal Number: 793
EAN: 9780786950638
Edition: 4th
Format: Box set
ISBN: 0786950633
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 832
Publication Date: June 06, 2008
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Studio: Wizards of the Coast






Editorial Review:

Product Description:
All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.This gift set features a handsome slipcase containing all three of the 4th Edition D&D Roleplaying Game core rulebooks: the Players Handbook rulebook (320 pages), the Monster Manual rulebook (288 pages), and the Dungeon Masters Guide rulebook (224 pages).



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Amazing Game and Deal
I haven't had much experince in the D&D world, but I must say that the new version is simply fun. Its easy to understand, start playing, and run. The whole game has been stream-lined to make it flow better.



Rating: 4 out of 5 stars - Not your old D&D
This certainly isn't the D&D you may have grown up with. The way classes and abilities are handled (especially spells) is completely different. That being said, it still is D&D. It takes some time to adjust to the new game mechanics, but in some ways they are easier.

One thing I really like is the wide variety of things that a character can do even at low levels. They can now produce effects that weren't seen until the upper levels in previous editions. Also, there has been a lot done ... Read More



Rating: 3 out of 5 stars - One step forward, two steps back
Layout/Product Quality:

The covers and schemes of these books are quite beautiful, and there is very little recycled art from previous editions. The headers and tables are easy to read and well designed. I found there to be a tad too much white space, though.

Content:

The quality of 4th edition is a much debated topic, but I found it to be as my title suggests. The powers system is a robust and well-thought out system that is logical and balanced. Skills, skill ... Read More



Rating: 3 out of 5 stars - Streamlining at the expense of freedom
4th edition seems more like a successor to 2nd edition than it does to 3rd/3.5. The 2 hallmarks of 3rd edition were (mostly) sensible codified rules, and freedom, especially from arbitrary rules (like race restrictions on classes). While there are exceptions to both in 3.x, these trends permeated the system as a whole, and it was a better game than its predecessor in virtually every way I can think of.

4th edition doesn't mess too much with with the first hallmark (though it does seem like ... Read More



Rating: 5 out of 5 stars - Not your father's Dungeons and Dragons...
One thing that just about every reviewer agrees about is that 4th edition Dungeons and Dragons is a vastly different game system than all the previous editions. Some reviewers scoff at the idea of doing things differently, but I personally see 4th edition as an excellent RPG in its own right. I look at it as its own entity, separate from AD&D and 3rd edition, and I see a game that is relatively easy to learn, fun to play, balanced and well-presented. My complaints about the rules are few and minor, and ... Read More





 

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