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Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement) Books
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Binding: Hardcover
Dewey Decimal Number: 793
EAN: 9780786949298
ISBN: 0786949295
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 160
Publication Date: September 16, 2008
Publisher: Wizards of the Coast
Release Date: September 16, 2008
Studio: Wizards of the Coast






Editorial Review:

Product Description:
The complete guide for building Forgotten Realms characters!

Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

The Forgotten Realms Player's Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Another coup de grace
The content is impeccable, and arguably more interesting than some of the things in the core. The Spellplague in particular seems to have set the creative juices ablaze. I am pleased.



Rating: 4 out of 5 stars - Overall, just pretty good, but just what I was looking for
For me the point of buying this product was to get some cool new content to take and put into my campaign. I don't personally play in a FR campaign, but i really wanted some of the content in the book (particularly swordmage and genasi) and it was setup perfect to do just that. On the other hand I imagine that if I was looking for more campaign specific type things I would also be a little disappointed.



Rating: 1 out of 5 stars - Bland, so very bland
I do not understand what Wizards of the Coast is thinking. You create specific settings like the Forgotten Realms, Greyhawk and Eberron so that you can create an unique experience out of playing in each world. But 4E removes all the unique aspects of a setting and blends in the stuff from other setting.

There is nothing in this entire book that says "This is the Forgotten Realms"! The art, the classes, the nations; nothing "feels" like the Realms. The book adds the Drow and the Gensai ... Read More



Rating: 1 out of 5 stars - RIP Forgotten Realms
I have already reviewed the FRCS and commented on how poor it was. While nicely laid out, the book does nothing to change my opinion on the destruction of the best campaign setting that was ever created. What is striking is the comments on how people were glad that this edition was widdled down to nothing to make it easier and more shallow! Really? That is what you want in a game? Obviously this is designed for the RPGADD players. Little substance lots of flash. Here we call it....video games. If you ... Read More



Rating: 1 out of 5 stars - Somehow this manages to add nothing.
This feels a little like flogging a dead horse because I already expressed my disappointment, nay, disgust at the blasé manner in which Which 20+ years of material had been cast aside with the 4th ed Campaign Setting. This book does nothing to improve my opinion, in fact it somehow manages to worsen it by not adding any depth whatsoever to a "new" Realms already devoid of soul. Pathfinder and the existing Forgotten Realms books is where my future lie with this dead shell of a world, at least I have the ... Read More





 

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